fix(progress): prop replication overload #58
Merged
+41
−14
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Resolves an exploit introduced by overextended#515 (see #55) that allows bad actors to replicate an excessive number of props and force players within sync range to crash. This is based on changes by @Maximus7474 but with some additional fixes/improvements.
ox:progressPropLimit.If you aren't already, you should be aiming to support
setr sv_stateBagStrictMode 1in all your scripts to prevent unverified client-set values from being synced to all players.