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Machine is not staying chunkloaded -> results in client/server crashes upon entering machine #326

@sesgoe

Description

@sesgoe

Compact Machines version: compactmachines3-1.12.2-3.0.11-b207
Forge version: 14.23.3.2673
I am not using Optifine: Correct
Link to Crashlog: server pseudo crash log here
client crash log upon trying to load into dimension here
Screenshot (if possible): here

This screenshot is showing the minecraft game output that shows reccomplex showing that forge population isn't being triggered, which seems indicative to me of a chunk unloading issue.

Description of the problem including expected versus actual behavior: CM appears to be unloading one of the compact machines I am using around my base. I am currently using two machines:

One has some mekanism stuff in it for power generation, the other is running 6 IC2 nuclear reactors. I consistently crash approx 70-80% of the time I attempt to enter the 2nd machine involving the nuclear reactors. Once I leave the machine, it stops sending power through one of the tunnels, and if I re-enter the machine, the game crashes.

The crash is a slow crash--you go through the dimension transition, and you can then open/close inventory, but the dimension will never load and you are forced to eventually quit/close minecraft.

Steps to reproduce:

Go inside one of my base's compact machines -> this sometimes crashes immediately

If that fails, go inside -> go outside, wait approx 2-3 minutes -> go back inside -> guaranteed crash.

Happy to provide the map files, etc. if anyone is interested in trying to nail down what exactly is causing it. I've given it a few hours of poking around, but I'm not entirely sure of what I'm even looking at yet.

All I know is that ultimately one of my compact machines is not forcing its chunks to be loaded properly and thus crashes the game when you try to enter what I assume is an unloaded area.

This happens in both "load chunks if machine is chunkloaded" and "always keep chunkloaded" CM settings.

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