Releases: CompuMaxx/GBA-Video-Studio
Releases · CompuMaxx/GBA-Video-Studio
v1.1.0 — Incremental Builds & Smart Bundling
🚀 GBA Video Studio v1.1.0 — Incremental Builds & Smart Bundling
This release introduces major quality-of-life improvements, absolute portability, and a powerful incremental compilation system to speed up your workflow significantly.
✨ What's New
⚡ Smart Incremental Build System
- Context-Aware Encoding: The core engine now tracks exactly what you change.
- Modifying only video parameters? The encoder re-runs video quantization and reuses your previously compiled audio.
- Modifying only audio tracks? It reuses the existing video assets.
- Changing the source file, duration, or segment tags will still safely trigger a full rebuild from scratch.
🧰 Workflow & Automation
- Zero-Setup Dependency Management: We have completely replaced the external FFmpeg dependency with an internal
imageio-ffmpegengine bundled directly in the package. You no longer need to manually install FFmpeg or configure system PATH variables. - Post-Processing Choices: Added "Open the Build Folder" and "Open the ROM" automation shortcuts to the existing post-export action matrix.
- Custom Naming & UI Feed: Full support for naming your custom ROM outputs on the fly, alongside precise live percentage progress displays for every atomic conversion phase in the GUI.
- Menu Architecture: Accessible
File > Build ROMshortcut integration mapped cleanly to matching visual workspace configurations.
🛡️ Hardware Safeguards & Persistence
- 32MB VRAM Warning: A smart dialog box prompt now halts execution to warn users (Proceed / Cancel) whenever the estimated compiled payload exceeds the real hardware cartridge limitation of 32MB.
- Safer File Management: Output architecture assets in the
output/ecosystem are now safely preserved if adevkitPropath installation mismatch triggers on Windows, avoiding accidental artifact data wipeout. - Enhanced Session Memory: The runtime logic now persistently tracking the last visited system paths even if global "Remember File Path" parameters are toggled off.
📦 Distribution Change
- Portable Package Available: Alongside standard installer configurations, we are now officially distributing a standalone Portable Edition that runs instantly without machine configuration or administrator overhead.
🔧 Bug Fixes & Refinements
- Localization Fix: Fully patched missing
select_output_foldertranslation strings across all 18 supported language configuration dictionaries. - Executable Build Linkage: Standardized runtime environments to guarantee total architecture compatibility between the native distributable Windows executable (
.exe) and the compiled ROM payloads. - Logic Traps Resolved: Corrected incremental build detection validation arrays to prevent faulty change-detection triggers on overlapping edge cases.
💬 Feedback & Troubleshooting: Ping us inside Discord (CompuMax Dev's)!
v1.0.0 - Initial Official Release
🚀 GBA Video Studio v1.0.0 — First Stable Release
GBA Video Studio is a comprehensive desktop solution for preparing, optimizing, and compiling high-quality videos for Game Boy Advance hardware.
✨ Key Features
🎬 Encoding & Optimization Engine
- Video to GBA: Transforms any video file into a highly compressed, hardware-compatible
.gbaROM using a specialized GOP YUV444 and VQ compression engine. - Audio Adaptability: High-fidelity audio encoding supporting crystal-clear 8-bit PCM or space-saving 4-bit IMA ADPCM (reducing audio size by ~50%) with anti-drift sample rate alignment.
- Control Fine-Tuning: Total control over 11 conversion parameters including custom iterations of K-means, motion compensation thresholds, and forced I-frame sensitivities.
- Hardware Metrics: Feedback and detailed technical telemetry on ROM, IWRAM, and EWRAM memory usage after compilation.
🛠️ Visual Studio Workflow & UX
- Timeline Editor: Live video preview with an interactive timeline to select, trim, and encode specific video segments.
- Geometry Processing: Visual suite to apply precise Crop, stretch, or Letterbox filters tailored exactly to the native GBA 240×160 resolution.
- Encoding Profiles: Six built-in presets (Balanced, High Quality, Fast Encode, etc.) plus a custom manager to save, reload, and share your personal configurations.
- Post-Export Actions: Automated system actions to power off, hibernate, suspend, or exit once long encoding tasks are completed.
💻 Architecture & Compatibility
- Core: Built with Python and an intelligent Hybrid Qt Architecture that auto-detects your system to run PySide6 (Modern) or PySide2 (Legacy).
- Compatibility: Native standalone executables for modern Windows 10/11, macOS, and Linux, alongside native legacy support for Windows 7, 8, and 8.1.
- Zero-RAM Footprint: Multi-threaded parallel GOP processing backed by disk memory-mapping (
memmap) to compress full-length videos with 0% RAM accumulation.
🌐 Globalization & Community
- Multi-language: Dynamic user interface localized in 18 languages with instant, run-time switching.
- Open Source: GPL-3.0 Licensed. Full documentation, build guides, and contribution trackers available on GitHub.
📥 Dual-Output Export
Generate production-ready assets through two distinct workflows:
- Standalone ROM: Compiles a playable GBA ROM featuring an integrated media player with full hardware controls (Pause, Mute, Fast Forward/Rewind, Control Lock).
- Decompilation Integration: Produces clean, optimized source files (
video.c,video.h, and binary payloads) ready to inject directly into pret setup toolchains (pokeemerald, pokefirered).