Allows you to mark tiles with sprites by holding down left control and right-clicking on a tile. You can remove sprites in the same way.
Sprite ID: The ID of the sprite you want to mark tiles with. Most sprite IDS can be found here. Some useful ids include:
- 15 - 111, 319 - 324, 349 - 365 (standard spells)
- 115 - 135, 502 - 505, 945 - 947, 1420, 1421 (Prayers)
- 197 - 221 (Skills)
- 325 - 348 (Ancients)
- 543 - 586 (Lunar spell book)
Scale: Scale of added sprite as a percentage of the original size, e.g scale = 70 results in the sprite scaled down to 70% of its original size.
Small size sprite / Large size sprite: The rough sizes that small and large sprites respectively should be drawn on the map
Clear: Type clear to clear all currently loaded sprites.
Note that each sprite will save its own sprite Id and scale and that the small size sprite / large size sprite is uniform for all sprites.
You can export/import sprites to/from your clipboard. The option to is under the run energy minimap orb provided the option to show import/export options is on.