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The current server.py for UnityMCP initializes with mcp.run(transport='stdio'), which limits integration to the same host environment. In WSL or remote scenarios, this prevents Codex CLI (or others) from connecting, since it cannot spawn Windows processes or communicate over stdio across environments.
Could you please add or expose an alternative transport mode, such as TCP or HTTP (e.g. mcp.run(transport='tcp', host='0.0.0.0', port=6500)), so clients outside the host OS can connect?
This would make the MCP usable from WSL, Docker, and remote Codex CLI setups.
msanatan
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