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Thanks for great initiative!
I see the tools are custom made and corresponding commands are implemented on the unity scripts side.
Question @justinpbarnett
Any reason for doing custom commands instead of directly allowing the editor api functionality which makes it more modular. I understand the benefits of current system where you handle the required cases, but just curious why the other approach was not taken.
Example
Current Approach
Tool : SaveScene -> Get's the current scene followed by saving the scene
Why not
Tool : GetCurrentScene
Tool: SaveScene
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