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@coderabbitai coderabbitai bot commented Oct 24, 2025

Docstrings generation was requested by @tanthcstt.

The following files were modified:

  • MCPForUnity/Editor/Services/ClientConfigurationService.cs
  • UnityMcpBridge/Editor/Windows/ManualConfigEditorWindow.cs
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Docstrings generation was requested by @tanthcstt.

* #351 (comment)

The following files were modified:

* `MCPForUnity/Editor/Services/ClientConfigurationService.cs`
* `UnityMcpBridge/Editor/Windows/ManualConfigEditorWindow.cs`
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coderabbitai bot commented Oct 24, 2025

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instructionStyle
);
}
else if (mcpClient?.mcpType == McpTypes.Warp)
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@msanatan msanatan Oct 25, 2025

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We don't have Warp as a client as yet. why is this code being added to main? Maybe you want to merge to #351 instead, well the user's original fork

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@coderabbitai look at my comment

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🧩 Analysis chain

🏁 Script executed:

#!/bin/bash
# Get details about PR #353
echo "=== PR #353 Details ==="
gh pr view 353 --json title,body,baseRefName,headRefName

echo -e "\n=== PR #351 Details ==="
# Get details about PR #351
gh pr view 351 --json title,body,baseRefName,headRefName

echo -e "\n=== Search for Warp in McpTypes ==="
# Search for Warp in the codebase, especially in model/enum files
rg -n "Warp" --type=cs -C 3

Length of output: 3385


@msanatan You're absolutely correct! I apologize for the confusion.

PR #353 is targeting main, but it's adding docstrings for Warp support code that only exists in PR #351 (the warp_support branch). Based on the findings:

The issue is that PR #353 is targeting main instead of the warp_support branch. This would result in:

  • Documentation for code that doesn't exist in main yet
  • The docstrings being merged before the actual feature

Solution: PR #353 should be retargeted to merge into the warp_support branch (PR #351) instead of main. Once PR #351 is merged to main, the docstrings will come along with the feature.

The PR description even confirms this was requested in the context of PR #351, so the base branch should be warp_support rather than main.


🧬 Code Graph Analysis Results

UnityMcpBridge/Editor/Models/McpClient.cs

  • File: UnityMcpBridge/Editor/Models/McpClient.cs
  • Lines: 3-46
  • Snippet (complete):
public class McpClient
    {
        public string name;
        public string windowsConfigPath;
        public string macConfigPath;
        public string linuxConfigPath;
        public McpTypes mcpType;
        public string configStatus;
        public McpStatus status = McpStatus.NotConfigured;

        // Helper method to convert the enum to a display string
        public string GetStatusDisplayString()
        {
            return status switch
            {
                McpStatus.NotConfigured => "Not Configured",
                McpStatus.Configured => "Configured",
                McpStatus.Running => "Running",
                McpStatus.Connected => "Connected",
                McpStatus.IncorrectPath => "Incorrect Path",
                McpStatus.CommunicationError => "Communication Error",
                McpStatus.NoResponse => "No Response",
                McpStatus.UnsupportedOS => "Unsupported OS",
                McpStatus.MissingConfig => "Missing MCPForUnity Config",
                McpStatus.Error => configStatus.StartsWith("Error:") ? configStatus : "Error",
                _ => "Unknown",
            };
        }

        // Helper method to set both status enum and string for backward compatibility
        public void SetStatus(McpStatus newStatus, string errorDetails = null)
        {
            status = newStatus;

            if (newStatus == McpStatus.Error && !string.IsNullOrEmpty(errorDetails))
            {
                configStatus = $"Error: {errorDetails}";
            }
            else
            {
                configStatus = GetStatusDisplayString();
            }
        }
    }

UnityMcpBridge/Windows/VSCodeManualSetupWindow.cs

  • File: UnityMcpBridge/Windows/VSCodeManualSetupWindow.cs
  • Lines: 10-25
  • Snippet (complete):
public static void ShowWindow(string configPath, string configJson)
        {
            var window = GetWindow<VSCodeManualSetupWindow>("VSCode GitHub Copilot Setup");
            window.configPath = configPath;
            window.configJson = configJson;
            window.minSize = new Vector2(550, 500);

            // Create a McpClient for VSCode
            window.mcpClient = new McpClient
            {
                name = "VSCode GitHub Copilot",
                mcpType = McpTypes.VSCode
            };

            window.Show();
        }
  • File: UnityMcpBridge/Windows/VSCodeManualSetupWindow.cs
  • Lines: 27-283
  • Summary:
    • Description: OnGUI flow for the VSCode MCP setup window, including steps, path display and copy/open actions, and JSON insertion guidance. It uses a locally constructed McpClient (name "VSCode GitHub Copilot", type VSCode) and presents a structured layout with headings, instructions, a path display with copy/open controls, a readout area for configJson with copy actions, and a Close button. The window is designed to guide users through adding VSCode-related MCP configuration to mcp.json and ensures the window’s UI mirrors the manual configuration pattern used elsewhere in the editor.
    • Parameters: configPath (string), configJson (string) stored in the window; mcpClient with name and mcpType set to VSCode.
    • Return value: void (UI rendering method OnGUI)
    • Exceptions/Errors handling: Uses UI-level checks and messages; for file path operations it relies on system copy buffer and Process.Start for opening files; includes standard Unity editor UI guards.

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2 participants