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@xinyeu xinyeu commented Dec 10, 2025

建议在WebSocketTransportClient.cs
补全System.Buffers.ArrayPool.Shared.Return(rentedBuffer);使用时的命名空间

Summary by CodeRabbit

  • Bug Fixes

    • Screenshot capture functionality now includes intelligent version detection, ensuring proper operation on Unity 2022.1 and newer versions while gracefully handling earlier releases.
  • Refactor

    • Enhanced internal code organization and namespace management for improved maintainability and code clarity.

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Fixed ArrayPool conflict with CString.dll ArrayPool in Tolua
ScreenCapture在Unity2022中才支持,增加Unity版本判断
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coderabbitai bot commented Dec 10, 2025

Walkthrough

Two targeted updates to existing code: the WebSocket transport client now uses fully qualified namespace references for ArrayPool to improve clarity, and the screenshot utility adds a conditional compilation guard to ensure compatibility with Unity 2022.1 and newer versions only.

Changes

Cohort / File(s) Summary
WebSocket Transport Namespace Qualification
MCPForUnity/Editor/Services/Transport/Transports/WebSocketTransportClient.cs
Qualified ArrayPool<byte> calls with explicit System.Buffers namespace; changed from ArrayPool<byte>.Shared to System.Buffers.ArrayPool<byte>.Shared for both Rent and Return operations. No behavioral changes.
Screenshot Utility Conditional Compilation
MCPForUnity/Runtime/Helpers/ScreenshotUtility.cs
Added UNITY_2022_1_OR_NEWER conditional compilation guard around ScreenCapture.CaptureScreenshot call; screenshot capture is skipped on older Unity versions.

Estimated code review effort

🎯 1 (Trivial) | ⏱️ ~5 minutes

  • Both changes are straightforward and localized: namespace qualification and a single conditional compilation guard
  • No complex logic or control flow alterations
  • Low risk; minimal surface area for regressions

Poem

A rabbit hops through code so clean, ✨
Namespaces fully qualified and keen,
Unity versions now in mind,
Version guards we swiftly find,
Changes small, but oh-so-fine! 🐰

Pre-merge checks and finishing touches

❌ Failed checks (2 warnings)
Check name Status Explanation Resolution
Title check ⚠️ Warning The PR title addresses only the ArrayPool namespace qualification issue, but the changeset also includes a separate modification to ScreenshotUtility.cs for Unity version compatibility, which is not mentioned in the title. Update the title to reflect both changes, such as 'Qualify ArrayPool namespace and add Unity version guard for ScreenCapture' or focus on the most critical change if scope should be narrower.
Docstring Coverage ⚠️ Warning Docstring coverage is 0.00% which is insufficient. The required threshold is 80.00%. You can run @coderabbitai generate docstrings to improve docstring coverage.
✅ Passed checks (1 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
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Actionable comments posted: 1

🧹 Nitpick comments (1)
MCPForUnity/Editor/Services/Transport/Transports/WebSocketTransportClient.cs (1)

348-348: Explicit namespace qualification is redundant but acceptable.

The fully qualified System.Buffers.ArrayPool<byte> is unnecessary given the using System.Buffers; directive at line 2, but it does make the code more explicit and prevents potential ambiguity.

The ArrayPool usage pattern is correct: rent outside the try block, return in the finally block to ensure cleanup.

If you prefer consistency, you could remove the explicit qualification and rely on the using statement:

-            byte[] rentedBuffer = System.Buffers.ArrayPool<byte>.Shared.Rent(8192);
+            byte[] rentedBuffer = ArrayPool<byte>.Shared.Rent(8192);
-                System.Buffers.ArrayPool<byte>.Shared.Return(rentedBuffer);
+                ArrayPool<byte>.Shared.Return(rentedBuffer);

Also applies to: 384-384

📜 Review details

Configuration used: CodeRabbit UI

Review profile: CHILL

Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 79b3255 and 304bd1e.

📒 Files selected for processing (2)
  • MCPForUnity/Editor/Services/Transport/Transports/WebSocketTransportClient.cs (2 hunks)
  • MCPForUnity/Runtime/Helpers/ScreenshotUtility.cs (1 hunks)
🧰 Additional context used
🧬 Code graph analysis (1)
MCPForUnity/Runtime/Helpers/ScreenshotUtility.cs (1)
MCPForUnity/Editor/Tools/ManageScene.cs (1)
  • CaptureScreenshot (349-396)

@Scriptwonder
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Thank you! I will edit ScreenshotUtility with fallback later, seems like I cannot push to this branch somehow.

@Scriptwonder Scriptwonder merged commit 2f2b56a into CoplayDev:main Dec 10, 2025
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2 participants