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修复ArrayPool可能会产生报错的问题 #451
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Fixed ArrayPool conflict with CString.dll ArrayPool in Tolua
ScreenCapture在Unity2022中才支持,增加Unity版本判断
WalkthroughTwo targeted updates to existing code: the WebSocket transport client now uses fully qualified namespace references for ArrayPool to improve clarity, and the screenshot utility adds a conditional compilation guard to ensure compatibility with Unity 2022.1 and newer versions only. Changes
Estimated code review effort🎯 1 (Trivial) | ⏱️ ~5 minutes
Poem
Pre-merge checks and finishing touches❌ Failed checks (2 warnings)
✅ Passed checks (1 passed)
✨ Finishing touches
🧪 Generate unit tests (beta)
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Actionable comments posted: 1
🧹 Nitpick comments (1)
MCPForUnity/Editor/Services/Transport/Transports/WebSocketTransportClient.cs (1)
348-348: Explicit namespace qualification is redundant but acceptable.The fully qualified
System.Buffers.ArrayPool<byte>is unnecessary given theusing System.Buffers;directive at line 2, but it does make the code more explicit and prevents potential ambiguity.The ArrayPool usage pattern is correct: rent outside the try block, return in the finally block to ensure cleanup.
If you prefer consistency, you could remove the explicit qualification and rely on the using statement:
- byte[] rentedBuffer = System.Buffers.ArrayPool<byte>.Shared.Rent(8192); + byte[] rentedBuffer = ArrayPool<byte>.Shared.Rent(8192);- System.Buffers.ArrayPool<byte>.Shared.Return(rentedBuffer); + ArrayPool<byte>.Shared.Return(rentedBuffer);Also applies to: 384-384
📜 Review details
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📒 Files selected for processing (2)
MCPForUnity/Editor/Services/Transport/Transports/WebSocketTransportClient.cs(2 hunks)MCPForUnity/Runtime/Helpers/ScreenshotUtility.cs(1 hunks)
🧰 Additional context used
🧬 Code graph analysis (1)
MCPForUnity/Runtime/Helpers/ScreenshotUtility.cs (1)
MCPForUnity/Editor/Tools/ManageScene.cs (1)
CaptureScreenshot(349-396)
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Thank you! I will edit ScreenshotUtility with fallback later, seems like I cannot push to this branch somehow. |
建议在WebSocketTransportClient.cs
补全System.Buffers.ArrayPool.Shared.Return(rentedBuffer);使用时的命名空间
Summary by CodeRabbit
Bug Fixes
Refactor
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