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This repository was archived by the owner on Apr 1, 2025. It is now read-only.

v1.6.2 - Not really a patch update

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@corecathx corecathx released this 02 Feb 17:08
· 91 commits to master since this release

[Addition]

I Forgot to add FlxRuntimeShader to scripts, sorry about that (it's now added to scripts)

[Addition]

Added "enableCountdown" (boolean) to PlayState class, set this to false to disable the countdown.

[Bugfix]

Fixed a bug on Funkin Mod where the player still can hear the Pause Menu song after leaving the pause menu.

[Bugfix]

Fixed "forceDance" and "idleSpeed" on Character class not working.

[Improvement]

Changed the default Flixel Sound Tray font to VCR OSD Mono, and also changed the "beep" sound whenever you changed the volume.

[Overhaul]

Reworked the "Trace Log Window" to "Game Log".

[Improvement]

Changed CoreDev's icon on About Screen.

[Adjustment]

Replaced the "Toggle Ground" in the Character Editor with "Gray Background".

[Addition]

Added "importScript(scriptName:String)" to HScript API.

[Improvement]

Source Code - Optimized the Alphabet class.

[Addition]

The game now remembers your last volume level.

[Addition]

Added Ghost Character / Offset Helper in Character Editor.

[Addition]

Added Descriptions for each options in the Mod Editor.

[Addition]

Added Freeplay Editor

[Improvement]

Freeplay Song Loader will actually cache stuffs for the selected song, rather than using fake loadings.

[Improvement]

Freeplay Song BG will zoom to the beat (cool stuff heheh)

[Addition]

Added "onStateLeaved" on song script, this function will be called by the game BEFORE the state changes.