v1.6.2 - Not really a patch update
[Addition]
I Forgot to add FlxRuntimeShader to scripts, sorry about that (it's now added to scripts)
[Addition]
Added "enableCountdown" (boolean) to PlayState class, set this to false to disable the countdown.
[Bugfix]
Fixed a bug on Funkin Mod where the player still can hear the Pause Menu song after leaving the pause menu.
[Bugfix]
Fixed "forceDance" and "idleSpeed" on Character class not working.
[Improvement]
Changed the default Flixel Sound Tray font to VCR OSD Mono, and also changed the "beep" sound whenever you changed the volume.
[Overhaul]
Reworked the "Trace Log Window" to "Game Log".
[Improvement]
Changed CoreDev's icon on About Screen.
[Adjustment]
Replaced the "Toggle Ground" in the Character Editor with "Gray Background".
[Addition]
Added "importScript(scriptName:String)" to HScript API.
[Improvement]
Source Code - Optimized the Alphabet class.
[Addition]
The game now remembers your last volume level.
[Addition]
Added Ghost Character / Offset Helper in Character Editor.
[Addition]
Added Descriptions for each options in the Mod Editor.
[Addition]
Added Freeplay Editor
[Improvement]
Freeplay Song Loader will actually cache stuffs for the selected song, rather than using fake loadings.
[Improvement]
Freeplay Song BG will zoom to the beat (cool stuff heheh)
[Addition]
Added "onStateLeaved" on song script, this function will be called by the game BEFORE the state changes.