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Texture Definition

github-actions[bot] edited this page Jun 19, 2026 · 1 revision

Texture definitions are the primary way that textures are defined in the universe.

Texture File

A pointer to a standard image file.

type (required): resloc

texture (required): The resource location of the image. Note that this must be fully qualified, meaning that the texture folder needs to be included in the path as well.

Biome Sampling

An image generated dynamically based on biome data.

type (required): biome_sampler

fallback_red (required): The red hex component of the fallback color. Ranges from 0 to 255.

fallback_green (required): The green hex component of the fallback color. Ranges from 0 to 255.

fallback_blue (required): The blue hex component of the fallback color. Ranges from 0 to 255.

colors (required): A list of compound objects, each consisting of the following fields:

matching_biomes (optional): A list of biomes that match to this color.

matching_tags (optional): A list of biome tags that match to this color.

red (required): The red hex component of the color. Ranges from 0 to 255.

green (required): The green hex component of the color. Ranges from 0 to 255.

blue (required): The blue hex component of the color. Ranges from 0 to 255.

priority (optional, default 0): The priority of this color during matching. Only the highest priority matched color will have an effect.

flags (optional): A list of flags for this color. Options are ocean. This mostly affects how the 3d-esque post-processing for the render interprets the color.

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