KitChests lets you place physical loot chests in your world that act as per-player starter kits or rewards.
Instead of having players type /kit, they just open a chest at spawn. The catch is that the loot is instanced per-player: if Player A empties the chest, it stays fully stocked for Player B who hasn't opened it yet. Each player can only take the items once.
- Per-Player Instances: Players can only loot the chest once. Once they take the items, the chest appears empty to them forever, but stays full for everyone else.
- Easy In-Game Setup: No need to configure kits in a file. Just put the items you want into a normal chest, look at it, and type
/kitchest create. - Custom Item Support: It saves exactly what is in the chest, meaning it supports items with custom NBT data from plugins like ItemsAdder or CraftEngine.
- Grief Protection: KitChests cannot be broken or blown up.
/kitchest create- Look at a filled chest and run this to convert it into a KitChest. (Permission:kitchests.admin)/kitchest remove- Look at a KitChest to revert it back to a normal chest and wipe its data. (Permission:kitchests.admin)
messages:
create_success: "<green>KitChest created successfully!</green>"
remove_success: "<green>KitChest removed.</green>"
not_looking_at_chest: "<red>You must be looking at a chest.</red>"
already_kitchest: "<red>This is already a KitChest.</red>"
not_a_kitchest: "<red>This is not a KitChest.</red>"
no_permission: "<red>You do not have permission.</red>"
invalid_usage: "<red>Usage: /kitchest <create|remove></red>"
cannot_break: "<red>You cannot break a KitChest! Use /kitchest remove first.</red>"