2.1.dev4
What's Changed
- GH-414 Fix method exclusion logic to allow virtual methods by @Naros in #415
- GH-418 Fix toolbar update when base type changes by @Naros in #419
- GH-410 Add friendly names for Graph/Function component panels by @Naros in #411
- GH-255 Apply property usage fixup to functions/signals by @Naros in #420
- Add/Align usage of static
_bind_methodsin node classes by @Naros in #424 - GH-425 Fix upgrade bug with "For with Break" nodes by @Naros in #426
- GH-434 Display validation results on success by @Naros in #435
- GH-429 Fix compatibility with godot-minimal-theme 1.5.0 by @Naros in #433
- GH-431 Upgrade of For w/Break nodes autowires aborted by @Naros in #432
- GH-423 Avoid reuse of default value instances by @Naros in #430
- GH-416 Support instantiation of script-based classes by @Naros in #417
- GH-438 Do not show validation success dialog on play game/scene by @Naros in #439
- GH-428 Fix function return types that are enum/flags by @Naros in #440
- Fix various build warnings by @Naros in #451
- GH-263 Support text-based resource formats by @Naros in #264
- Refactor main layout & viewports by @Naros in #437
- GH-455 Fix collapse/expand fault in all actions menu by @Naros in #456
- GH-453 Fix create knot GraphNode index out of bounds error by @Naros in #454
- GH-457 Introduce custom
FileDialogimplementation by @Naros in #458 - GH-460 Avoid variable panel exponential updates by @Naros in #461
- GH-421 Bump to
godot-cpp4.3-beta2 by @Naros in #422 - GH-285 Add EditorDebugger Integration by @Naros in #291
- GH-452 Render Knots snapped to the grid by @Naros in #469
- GH-465 Apply "Refresh Nodes" option to all selected nodes by @Naros in #466
- GH-475 Fix variable property info init for class types by @Naros in #478
- GH-476 Fix error handling in virtual machine by @Naros in #479
- GH-477 Fix ExtensionDB generator by @Naros in #480
- GH-482 Exclude internal properties from action menu by @Naros in #483
- GH-484 Show enum, bitfield, class icons in variable panel by @Naros in #485
- GH-492 Correctly resolve signal argument types by @Naros in #493
- GH-486 Add connection color mapping for PackedVector4Array by @Naros in #494
- GH-444 Improve pin type-safety by @Naros in #445
- GH-487 Changing function argument type resets default value by @Naros in #499
- Add a boolean setting to show the 'arrange' button in the UI. by @fire in #462
- GH-488 Update InspectorDock when ProjectSettings change by @Naros in #500
- GH-470 Operator node - always autowire first eligible pin by @Naros in #501
- GH-502 Fix action menu item alignment by @Naros in #503
- GH-490 Make PopupMenu instances dynamic for Node/Pins by @Naros in #504
- GH-505 Make node context menu items multi-select aware by @Naros in #506
- GH-510 Pass class type initialization to New Object nodes by @Naros in #516
- GH-511 Add label to Enum/Bitfield return function values by @Naros in #515
- GH-517 Run orphan fix-up during Orchestration post-initialize by @Naros in #518
- GH-512 Correctly resolve target object by @Naros in #514
- GH-496 Track editor graph state in editor cache by @Naros in #508
- GH-491 Improve graph node left/right column rendering by @Naros in #507
- GH-498 Improve NodePath dialogs for nodes and properties by @Naros in #513
- GH-473 Improve view documentation jump for nodes by @Naros in #519
- GH-472 Show event actions when dragging from input pins by @Naros in #520
- GH-521 Fix compatibility issue with Godot 4.2.1 and
containsnby @Naros in #522 - GH-59 Add configurable corner/border radius by @Naros in #524
- GH-527 Improve all action search/category classifications by @Naros in #528
- GH-529 Improve add component item workflow by @Naros in #530
- Prepare 2.1.dev4 checklist by @Naros in #523
New Contributors
Full Changelog: v2.1.dev3...v2.1.dev4