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Configuration
CravenCraft edited this page Jan 12, 2024
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42 revisions
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melee_stamina_consumption
- Description: How much more/less stamina is consumed from melee attacks.
- Default Value: 1.0
- Range: 0.0 → 10.0
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two_handed_stamina_consumption
- Description: How much more/less stamina is consumed from two handed attacks
- Default Value: 2.0
- Range: 0.0 → 10.0
- Note: stacks with melee_stamina_consumption
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one_handed_stamina_consumption
- Description: How much more/less stamina is consumed from two handed attacks
- Default Value: 2.5
- Range: 0.0 → 10.0
- Note: stacks with melee_stamina_consumption
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ranged_stamina_consumption
- Description: The base amount of stamina a range attack will cost.
- Default Value: 1.0
- Range: 0.0 → 10.0
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block_stamina_consumption
- Description: The base amount of stamina blocking with a shield will cost.
- Default Value: 10.0
- Range: 0.0 → 100.0
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projectile_stamina_consumption
- Description: The base amount of stamina blocking a projectile will cost (in addition to blocking cost).
- Default Value: 10.0
- Range: 0.0 → 100.0
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effects
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Description: The effect ID that will be applied when a player runs out of stamina (default is Mining Fatigue and Weakness respectively).
Refer to this for a list of the effects and their corresponding IDs - Default Value: [4, 18]
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Description: The effect ID that will be applied when a player runs out of stamina (default is Mining Fatigue and Weakness respectively).
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effects_strength
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Description: The strength applied to the depletion effect above (The default is 2 and 7. A value such as 4 would apply Weakness IV).
If no value is set here, and an extra effect is added above, then the effect strength will default to 1. -
Default Value: [4, 18]
#The strength applied to the depletion effect above (The default is 2 and 7. A value such as 4 would apply Weakness IV). #If no value is set here, and an extra effect is added above, then the effect strength will default to 1. effects_strength = [5, 1]
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