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@Cupkek-Games

Cupkek Games

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  1. CupkekGames-Input CupkekGames-Input Public

    Unity Input System integration for CupkekGames packages: InputDeviceManager (active device tracking), InputEscapeManager (per-screen escape-action stack), and InputIcons (control-scheme-aware icon …

    C#

  2. CupkekGames-Sequencer CupkekGames-Sequencer Public

    Boot/initialization sequencer for CupkekGames packages. Deterministic startup order, with bridges into SceneManagement and ServiceLocator for scene transitions and service registration during boot.

    C#

  3. CupkekGames-Newtonsoft CupkekGames-Newtonsoft Public

    Newtonsoft-Json serialization layer for CupkekGames packages: SerializationManager, contract resolvers, custom converters, type providers, and a Data ↔ Newtonsoft adapter (CupkekGames.Data.Newtonso…

    C#

  4. CupkekGames-Data CupkekGames-Data Public

    Data foundation for CupkekGames packages: IData / DataSO / asset catalog, primitive implementations, and drop-table utilities. Serialization-agnostic and UI-free. Pair with com.cupkekgames.gamesave…

    C#

  5. CupkekGames-Settings CupkekGames-Settings Public

    Settings system + Luna UI panel for CupkekGames packages: graphics quality, audio, locale, input bindings.

    C#

  6. CupkekGames-GameSave CupkekGames-GameSave Public

    Generic save-manager pattern built on CupkekGames Data: GameSaveManager<TData,TMeta>, IGameSaveData, GameSaveDataSO, GameSaveMetadata, slot-based metadata, and lifecycle events. Serialization-agnos…

    C#

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