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An experiment at making a generic Blackjack simulator in Godot 4.4.1

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GodotBlackjackTest

An experiment at making a generic Blackjack simulator in Godot 4.4.1

WHAT?

Exactly what it says on the tin; nothing special.

WHY?

I had some ideas for making card games in Godot in the spirit of Hearthstone, MTGO / MTG Arena, etc. but I wanted to get my mind around how Godot structures UIs and underlying engines before jumping into anything major.

I also wanted to give "vibe coding" a shot, since that became popular a couple months ago. I made something of an 80% solution to a basic Blackjack implementation in Godot thanks to the free version of Claude (I got cut off mid-conversation saying I had to pay to keep using it, otherwise I might have made it more like 95%).

HOW?

If you want to play around with it, clone the project and open it up in Godot 4.4.1 or later.

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An experiment at making a generic Blackjack simulator in Godot 4.4.1

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