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Cvoxalury edited this page Oct 23, 2025
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Source Level Editor 2.104
Development of SLE started in November 10, 2020. SLE's main areas of improvements are brush & entity workflow, working with displacements and textures, and revisions of user interface (UI).
- All Block Tool primities are previewed before creation, including preview of arches and toruses;
- 3-Point clipping is added, allowing for freeform clipping at any angle;
- Face Edit Tool supports growing selection by angle and texture skewing (a.k.a. shearing);
- Displacement Tool supports free dragging of vertices, 45° angle XY sculpting axis, fixed Face Normal axis;
- Vertex Edit Tool supports XYZ transform for vertices and collapsing edges with the Delete key;
- Material Browser includes Favourites materials list specified per-game;
- Sound Browser now supports parsing soundscapes for selecting them;
- Model Browser now displays attachments and can filter out Only Used models;
- SLE can display both regular skybox and 3D Skybox;
- Material Proxies work in 3D View;
- Several visual entities have previews, such as beams and spotlights;
- Rendering of Tool Textures and Editor Objects is toggleable;
- Hotkeys are now defined in an external, user-editable file and can be reassigned for every supported command;
- Customisable 2D and 3D colours (such as grid lines, the void, selected objects, instances) can be configured in the Options;
- Run Map Dialogue (non-Expert) has been expanded with common compile options;
- Numerous tool and config dialogues have been cleaned up and/or expanded;
- Multiple crash bugs, performance slowdowns and limits from the original Hammer have been dealt with.
- Half-Life 2 and its Episodes;
- Half-Life 2: Deathmatch;
- Source SDK Base 2013 games and mods;
- Portal;
- Team Fortress 2;
- Day of Defeat: Source;
- Counter-Strike: Source.
Games with untested/likely very limited support (or lack of any support) include:
- Garry's Mod;
- Alien Swarm;
- Left 4 Dead 1&2;
- Games on older Source branches.
Not all UI elements may fit fully/comfortably by default on 1024x768, requiring user adjustment.