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User's Guide ‐ Multiple Cordons

Cvoxalury edited this page Oct 24, 2025 · 2 revisions

Source Level Editor 2.104

Overview

Multiple Cordons are a feature backported from 2015 Hammer, i. e. the CS:GO Hammer. Whereas Hammer 4.1 allowed for adding and saving a single unnamed cordon. Source Level Editor (SLE) lets the user create independent toggleable cordons, name them, merge them, view and manage their state in a tab next to the VisGroup tabs.

Note: as this implementation is derived from the official one, it should be compatible with other custom forks of Hammer that add this feature.


d1_trainstation_05 without any cordons.


The same map with three cordons (see below) enabled.

Using the tool

The two main changes in regards to using the Cordon is a new VisGroups bar tab, Cordons, and a new toolbar button, New cordon.


The tab listing active cordons added in d1_trainstation_05.


The toolbar with the three cordon buttons: Toggle cordon state, Edit cordon bounds, New cordon.


As described in the guide's section on the toolbars, Toggle cordon state and Edit cordon bounds need at least one cordon to work; New cordon adds a cordon (and prompts the user to name it).
When the new cordon gets added, it enables the bounds editing mode. After adjusting the cordon, exit the mode by switching to the Selection Tool.
To edit an existing cordon again, select it with left-click (on either the cordon or the 'box' sub-element) in the tab, then press the toolbar button.

Pressing the checkbox next to the cordon toggles its state; 'disabled' cordons are hidden together with their contents.
Pressing Mark under the Cordon tab selects all objects withing that cordon's bounds.
Dragging a cordon onto another in the tab with the left mouse button will prompt you about merging them. Merged cordons keep their boxes, which can be edited separately.

Note: when loading an older VMF with a single cordon - that is, one saved in Hammer 4.1 - SLE will re-save that cordon as the first active cordon in the 'new' format.

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