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User's Guide ‐ Updated Transform Tool
Cvoxalury edited this page Oct 23, 2025
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Source Level Editor 2.104

- The inputted Values are saved and retrieved on the next use. This allows for repeating operations without re-typing the same Values;
- conversely, the Reset button clears the Values instantly;
- Sky scale locates the map's sky_camera and uses its scale to calculate the transformation scale, as 1 / [sky_camera's scale]. This was added to make conversions for 3D Skybox faster;
- the Individually checkbox toggles the individual transformation mode in which, should you have several objects selected, each will be scaled or rotated around its own bounds center rather than the shared selection's bounds center;
- Lock Texture Scale is a copy of the same toolbar button (see the user's guide section on the toolbars). Again, this was added to aid in 3D Skybox conversion, as it most often requires locking the texture scale. Now it can be controlled without leaving this dialogue;
- Scale model entities - if checked, any model entities that have a modelscale keyvalue will have it changed to the transformation scale.