Issue type:
Short description:
Some mod introduces items that are needed in recipes but are not consumed. Technically, the recipes consumes some of their durability. Examples: the Transmutation Stone of Retro-Exchange, the saws of Forge Multipart, the hammer and wire cutter of Immersive Engineering, copying variables in Integrated Dynamics...
If I wanted to craft 8 plates using the IE's hammer, the same hammer could be used and re-used each time, but the crafter complains about missing 7 hammers.
I'd like a way to tell the crafter that the hammer will not be consumed and that only one can be reused several times. I am not sure how this could be handled, maybe a flag in the Logic Programmer when creating the recipe ? (e.g. "this item will not be consumed").
Issue type:
Short description:
Some mod introduces items that are needed in recipes but are not consumed. Technically, the recipes consumes some of their durability. Examples: the Transmutation Stone of Retro-Exchange, the saws of Forge Multipart, the hammer and wire cutter of Immersive Engineering, copying variables in Integrated Dynamics...
If I wanted to craft 8 plates using the IE's hammer, the same hammer could be used and re-used each time, but the crafter complains about missing 7 hammers.
I'd like a way to tell the crafter that the hammer will not be consumed and that only one can be reused several times. I am not sure how this could be handled, maybe a flag in the Logic Programmer when creating the recipe ? (e.g. "this item will not be consumed").