Skip to content

Calling UniTaskVoid methods from UnityEvents silently breaks #630

@TheXRMonk

Description

@TheXRMonk

No errors at runtime or in the inspector - the method just doesn't get called.
Maybe this only happens during a refactor, if the UnityEvent was triggering an async void which was refactored to UniTaskVoid.

Is UniTaskVoid supposed to be callable from persistent UnityEvents?

Metadata

Metadata

Assignees

No one assigned

    Labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions