Skip to content

Conversation

@NicksWorld
Copy link
Contributor

The value of the training_squad state was being ignored, despite being used by the ui to distinguish between being enabled, or being disabled. This caused later disabled squads to remain in the pool of training squads.

The change now has the squads treated as disabled, and promptly deleted from the persistent state if disabled by the ui.

The value of the training_squad state was being ignored, despite being used by
the ui to distinguish between being enabled, or being disabled.
This caused later disabled squads to remain in the pool of training
squads.
@NicksWorld NicksWorld force-pushed the fix/autotraining_disable branch from 7f62096 to 85d92f1 Compare October 29, 2025 03:15
@ab9rf ab9rf merged commit 412ae1a into DFHack:master Oct 29, 2025
10 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants