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For some food categories, this script saves the mat_state wrong. That is, differently from how the game does it. Dunno if it has any actual effect, apart from Dwarf Therapist showing it in detail. Might actually even be that mat_state should outright be 0, as even drinks don't seem to have 1 for them.

Just start a new embark and look at the preferences of your starting seven with gm-editor or something, I could post screenshots of examples but it should be easy to see for yourself.

For some food categories, this script saves the mat_state wrong. That is, differently from how the game does it. Dunno if it has any actual effect, apart from Dwarf Therapist showing it in detail. Might actually even be that mat_state should outright be 0, as even drinks don't seem to have 1 for them.

Just start a new embark and look at the preferences of your starting seven with gm-editor or something, I could post screenshots of examples but it should be easy to see for yourself.
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myk002 commented May 9, 2022

is this PR still a draft, or is it ready for review?

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myk002 commented Jun 10, 2022

removing from project for now; waiting on response from author

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2 participants