Skip to content

Releases: DGIorio/nfshpr_exporter

Release list

v3.1

Choose a tag to compare

@giovanneiorio giovanneiorio released this 29 May 01:19
48241d4

New features and fixes

Exporter
Fixed blend_weight being set to zero in some cases because of an incorrect compatibility verification (older bones method);
Fixed an issue that the exporter tries to set an invalid model state;
Improved support for exporting RGBA textures;
Sorting weight painting from high to low;
When exporting a mesh with weight painting only the highest two weights will be kept, taking into account the sorting;
Fixed issue that not all sampler states were being set to default ones when exporting with the option selected.

Other addons/tools
Support for importing and exporting RGBA textures, no need to convert to DXT5;
Added support in the modding helpers for importing ControlMesh for HPR models;
Fixed the issue in the CRC tool, when dealing with objects that aren't linked to any collection;
Other minor fixes.

v3.0

Choose a tag to compare

@deneriorio deneriorio released this 28 Apr 02:56
8555b07

This is the initial release of the NFSHPR Exporter for Blender.

This Blender addon is a new, improved rewrite of the first private version.
This addon can export vehicles, wheels, maps, collisions, and characters. It supports setting LODs (level of detail), using all the game shaders, editing all the materials properties, setting texture types, editing vehicle lights and driver positions, and much more.
There are still some limitations when exporting props, dynamic objects, and lights effects of tracks due to the complex file structure.