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Expand State of Mind and BehaviorTendencies for NPC Frames #134
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area:ai-agentOffline player agent, NPC intelligence, and agent observabilityOffline player agent, NPC intelligence, and agent observabilityarea:nakamaNakama runtime, storage, auth, social, or backend modulesNakama runtime, storage, auth, social, or backend modulesenhancementNew feature or requestNew feature or requestpriority:p1High priority for current milestoneHigh priority for current milestonesize:mMedium taskMedium task
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area:ai-agentOffline player agent, NPC intelligence, and agent observabilityOffline player agent, NPC intelligence, and agent observabilityarea:nakamaNakama runtime, storage, auth, social, or backend modulesNakama runtime, storage, auth, social, or backend modulesenhancementNew feature or requestNew feature or requestpriority:p1High priority for current milestoneHigh priority for current milestonesize:mMedium taskMedium task
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Summary
Turn NPC traits, pressure, and relationships into visible behavior controls.
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FrameHeartbeatwith mood, stress, fear, confidence, dominant need, current goal, last trigger, and last plan summary.BehaviorTendenciesfrom identity, traits, relationships, BodyTime pressure, memory, and current state.Acceptance Criteria
References
docs/design/26-ai-npc-backend-client-roadmap.mddocs/design/13-human-believable-npc-agent-model.mddocs/ARCHITECTURE.md