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Add enemy and training target lifecycle for vertical slice combat smoke #148

@JOY

Description

@JOY

Summary

Make the current training-drone prototype feel like a real combat smoke target.

Scope

  • Add spawn, alive, damaged, defeated, respawn, and reset states.
  • Show clear target health and defeated state.
  • Avoid duplicate target instances after respawn.
  • Connect defeat to the existing server-owned reward path.

Acceptance Criteria

  • The training target has visible HP and defeated feedback.
  • Defeating it triggers only one reward event.
  • The target respawns or resets after a bounded delay without duplicates.
  • Play Mode smoke verifies reward, HP, death, and respawn.

References

  • ROADMAP.md

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    area:combatCombat mechanics, damage, enemies, and encountersarea:unityUnity client, scenes, assets, or editor workflowenhancementNew feature or requestpriority:p1High priority for current milestonesize:mMedium task

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