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Import Behavior Designer in an isolated Unity pass #24

@JOY

Description

@JOY

Project: Second Spawn
Area: Unity
Milestone: Vertical Slice
Priority: P1
Size: M
Review Gate: Local Review
Verification: Unity Smoke

Goal

Import Behavior Designer after the controller import/evaluation lane is stable, preserving the rule of one paid package per commit.

Acceptance Criteria

  • Asset import happens in an isolated change set.
  • Unity console is checked after import.
  • A minimal NPC behavior-tree evaluation path is documented.
  • No gameplay state mutation is delegated to Behavior Designer without server validation.

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    area:unityUnity client, scenes, assets, or editor workflowenhancementNew feature or requestpriority:p1High priority for current milestonesize:mMedium task

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