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Import Convai in an isolated Unity pass #25
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area:ai-agentOffline player agent, NPC intelligence, and agent observabilityOffline player agent, NPC intelligence, and agent observabilityarea:unityUnity client, scenes, assets, or editor workflowUnity client, scenes, assets, or editor workflowenhancementNew feature or requestNew feature or requestpriority:p1High priority for current milestoneHigh priority for current milestonesize:mMedium taskMedium task
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area:ai-agentOffline player agent, NPC intelligence, and agent observabilityOffline player agent, NPC intelligence, and agent observabilityarea:unityUnity client, scenes, assets, or editor workflowUnity client, scenes, assets, or editor workflowenhancementNew feature or requestNew feature or requestpriority:p1High priority for current milestoneHigh priority for current milestonesize:mMedium taskMedium task
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Backlog
Project: Second Spawn
Area: Unity
Milestone: Vertical Slice
Priority: P1
Size: M
Review Gate: Local Review
Verification: Unity Smoke
Goal
Import Convai after Opsive and Behavior Designer passes, then evaluate the phase 1 NPC dialogue path without putting provider keys or authoritative gameplay logic in Unity.
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