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Implement server-authoritative combat damage prototype #26
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area:combatCombat mechanics, damage, enemies, and encountersCombat mechanics, damage, enemies, and encountersarea:unityUnity client, scenes, assets, or editor workflowUnity client, scenes, assets, or editor workflowenhancementNew feature or requestNew feature or requestpriority:p1High priority for current milestoneHigh priority for current milestonesize:lLarge taskLarge task
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area:combatCombat mechanics, damage, enemies, and encountersCombat mechanics, damage, enemies, and encountersarea:unityUnity client, scenes, assets, or editor workflowUnity client, scenes, assets, or editor workflowenhancementNew feature or requestNew feature or requestpriority:p1High priority for current milestoneHigh priority for current milestonesize:lLarge taskLarge task
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Status
Backlog
Project: Second Spawn
Area: Combat
Milestone: Vertical Slice
Priority: P0
Size: L
Review Gate: Local Review
Verification: Backend Tests, Unity Smoke
Goal
Add the first server-authoritative combat damage path for the prototype player and a simple target/enemy in ZoneTest_Hub or a small test area.
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