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Implement server-authoritative combat damage prototype #26

@JOY

Description

@JOY

Project: Second Spawn
Area: Combat
Milestone: Vertical Slice
Priority: P0
Size: L
Review Gate: Local Review
Verification: Backend Tests, Unity Smoke

Goal

Add the first server-authoritative combat damage path for the prototype player and a simple target/enemy in ZoneTest_Hub or a small test area.

Acceptance Criteria

  • Client input only requests attacks or actions.
  • Server/host authority decides hit validity and damage.
  • Networked health state is visible in prototype HUD or debug UI.
  • Code review verifies no client-side authoritative damage path.

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    area:combatCombat mechanics, damage, enemies, and encountersarea:unityUnity client, scenes, assets, or editor workflowenhancementNew feature or requestpriority:p1High priority for current milestonesize:lLarge task

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