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Define alpha level, XP, and core stat allocation packet #275

@JOY

Description

@JOY

Purpose

Create the alpha implementation packet for body level, XP curve, core stat allocation, derived stat recomputation, and inventory/equipment stat requirements.

Scope

  • Chosen alpha body level cap and XP table.
  • Stat points gained per body level.
  • Rules for allocating points across the eight canonical core stats.
  • Body-bound reset/carryover expectations after reinhabitation.
  • Derived stat recomputation boundaries for health, energy, attack, defense, dodge, and body stability.
  • Integration rules with inventory and equipment requirements.
  • Server-authoritative mutation and validation rules.

References

  • docs/design/14-character-stat-and-relationship-system.md
  • docs/design/39-alpha-stats-and-skills-design.md
  • docs/design/40-soul-skill-carryover-and-sync.md
  • docs/design/45-inventory-and-equipment-system.md

Notes

Use Solo Leveling-style player-readable stat allocation as inspiration, but do not copy its exact economy blindly. SECOND SPAWN has body loss, inhabitable NPC Frames, and eight core stats, so the alpha curve must preserve body archetype identity and reinhabitation tension.

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    area:designGame design, economy rules, lore, and GDD workarea:economyBodyTime, SECOND token, rewards, sinks, and loot economydocumentationImprovements or additions to documentationpriority:p1High priority for current milestonesize:mMedium task

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