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Define alpha level, XP, and core stat allocation packet #275
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area:designGame design, economy rules, lore, and GDD workGame design, economy rules, lore, and GDD workarea:economyBodyTime, SECOND token, rewards, sinks, and loot economyBodyTime, SECOND token, rewards, sinks, and loot economydocumentationImprovements or additions to documentationImprovements or additions to documentationpriority:p1High priority for current milestoneHigh priority for current milestonesize:mMedium taskMedium task
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area:designGame design, economy rules, lore, and GDD workGame design, economy rules, lore, and GDD workarea:economyBodyTime, SECOND token, rewards, sinks, and loot economyBodyTime, SECOND token, rewards, sinks, and loot economydocumentationImprovements or additions to documentationImprovements or additions to documentationpriority:p1High priority for current milestoneHigh priority for current milestonesize:mMedium taskMedium task
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Purpose
Create the alpha implementation packet for body level, XP curve, core stat allocation, derived stat recomputation, and inventory/equipment stat requirements.
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docs/design/14-character-stat-and-relationship-system.mddocs/design/39-alpha-stats-and-skills-design.mddocs/design/40-soul-skill-carryover-and-sync.mddocs/design/45-inventory-and-equipment-system.mdNotes
Use Solo Leveling-style player-readable stat allocation as inspiration, but do not copy its exact economy blindly. SECOND SPAWN has body loss, inhabitable NPC Frames, and eight core stats, so the alpha curve must preserve body archetype identity and reinhabitation tension.