Parent
Source Docs
docs/design/128-alpha-route-camera-readability-and-screenshot-gates.md
docs/design/127-alpha-location-naming-and-map-label-contract.md
docs/design/116-alpha-m0-route-skeleton-builder-brief.md
docs/design/112-alpha-map-implementation-slice-order-and-cut-plan.md
docs/design/114-alpha-map-playtest-evidence-manifest.md
docs/design/148-open-design-decision-backlog.md
docs/design/115-alpha-map-implementation-issue-split-and-agent-packets.md
docs/design/90-alpha-scene-blockout-object-list-and-shot-plan.md
docs/design/104-alpha-garden-to-ash-underpass-route-node-graph.md
docs/design/89-alpha-control-camera-and-combat-input-baseline.md
docs/playtests/README.md
Evidence Index And Template
docs/playtests/README.md
docs/playtests/_templates/alpha-map-slice-M0/
Goal
Build the M0 alpha map scene skeleton so a player can move from Clinic spawn to Garden Court, Body Hall pad, Mission Board / Gate Registry pad, and the Ash Underpass route marker without relying on final art or optional content.
Allowed Scope
- Player start.
- Garden Main Court rough route.
- Body Hall pad placeholder.
- Mission Board / Gate Registry pad placeholder.
- Ash Underpass route marker.
- Camera check markers.
- Temporary labels needed for route proof.
Forbidden Scope
- Boss arena.
- Final props.
- Full facility UI.
- Full mission logic.
- NPC patrol polish.
- Material or lighting polish.
Acceptance
- Capture
M0_01_Garden_Orientation.png.
- Capture
M0_02_BodyHall_Pad.png.
- Capture
M0_03_MissionBoard_Pad.png.
- Add route note proving Clinic to Mission Board to Ash Underpass route marker.
- Add Unity console summary if Unity was touched.
- Add
promotion-gate-note.md saying whether M1 can start, is blocked, or can start with mock-only caveats.
- Evidence folder follows
docs/design/114-alpha-map-playtest-evidence-manifest.md, docs/design/116-alpha-m0-route-skeleton-builder-brief.md, docs/playtests/README.md, and the M0 evidence template.
- Route labels and player-facing map copy follow the current Dayton and TIME-class geography decisions, or clearly mark unresolved wording as blocked.
- No Unity scene mutation happens outside the integration workspace or a locked validation owner.
Notes
This is the first practical split from the #260 umbrella. Do not start M1/M2/M5 polish from this issue unless M0 evidence is already captured.
Parent
Source Docs
docs/design/128-alpha-route-camera-readability-and-screenshot-gates.mddocs/design/127-alpha-location-naming-and-map-label-contract.mddocs/design/116-alpha-m0-route-skeleton-builder-brief.mddocs/design/112-alpha-map-implementation-slice-order-and-cut-plan.mddocs/design/114-alpha-map-playtest-evidence-manifest.mddocs/design/148-open-design-decision-backlog.mddocs/design/115-alpha-map-implementation-issue-split-and-agent-packets.mddocs/design/90-alpha-scene-blockout-object-list-and-shot-plan.mddocs/design/104-alpha-garden-to-ash-underpass-route-node-graph.mddocs/design/89-alpha-control-camera-and-combat-input-baseline.mddocs/playtests/README.mdEvidence Index And Template
docs/playtests/README.mddocs/playtests/_templates/alpha-map-slice-M0/Goal
Build the M0 alpha map scene skeleton so a player can move from Clinic spawn to Garden Court, Body Hall pad, Mission Board / Gate Registry pad, and the Ash Underpass route marker without relying on final art or optional content.
Allowed Scope
Forbidden Scope
Acceptance
M0_01_Garden_Orientation.png.M0_02_BodyHall_Pad.png.M0_03_MissionBoard_Pad.png.promotion-gate-note.mdsaying whether M1 can start, is blocked, or can start with mock-only caveats.docs/design/114-alpha-map-playtest-evidence-manifest.md,docs/design/116-alpha-m0-route-skeleton-builder-brief.md,docs/playtests/README.md, and the M0 evidence template.Notes
This is the first practical split from the #260 umbrella. Do not start M1/M2/M5 polish from this issue unless M0 evidence is already captured.