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Build M0 Garden to Gate route skeleton #280

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Description

@JOY

Parent

Source Docs

  • docs/design/128-alpha-route-camera-readability-and-screenshot-gates.md
  • docs/design/127-alpha-location-naming-and-map-label-contract.md
  • docs/design/116-alpha-m0-route-skeleton-builder-brief.md
  • docs/design/112-alpha-map-implementation-slice-order-and-cut-plan.md
  • docs/design/114-alpha-map-playtest-evidence-manifest.md
  • docs/design/148-open-design-decision-backlog.md
  • docs/design/115-alpha-map-implementation-issue-split-and-agent-packets.md
  • docs/design/90-alpha-scene-blockout-object-list-and-shot-plan.md
  • docs/design/104-alpha-garden-to-ash-underpass-route-node-graph.md
  • docs/design/89-alpha-control-camera-and-combat-input-baseline.md
  • docs/playtests/README.md

Evidence Index And Template

  • docs/playtests/README.md
  • docs/playtests/_templates/alpha-map-slice-M0/

Goal

Build the M0 alpha map scene skeleton so a player can move from Clinic spawn to Garden Court, Body Hall pad, Mission Board / Gate Registry pad, and the Ash Underpass route marker without relying on final art or optional content.

Allowed Scope

  • Player start.
  • Garden Main Court rough route.
  • Body Hall pad placeholder.
  • Mission Board / Gate Registry pad placeholder.
  • Ash Underpass route marker.
  • Camera check markers.
  • Temporary labels needed for route proof.

Forbidden Scope

  • Boss arena.
  • Final props.
  • Full facility UI.
  • Full mission logic.
  • NPC patrol polish.
  • Material or lighting polish.

Acceptance

  • Capture M0_01_Garden_Orientation.png.
  • Capture M0_02_BodyHall_Pad.png.
  • Capture M0_03_MissionBoard_Pad.png.
  • Add route note proving Clinic to Mission Board to Ash Underpass route marker.
  • Add Unity console summary if Unity was touched.
  • Add promotion-gate-note.md saying whether M1 can start, is blocked, or can start with mock-only caveats.
  • Evidence folder follows docs/design/114-alpha-map-playtest-evidence-manifest.md, docs/design/116-alpha-m0-route-skeleton-builder-brief.md, docs/playtests/README.md, and the M0 evidence template.
  • Route labels and player-facing map copy follow the current Dayton and TIME-class geography decisions, or clearly mark unresolved wording as blocked.
  • No Unity scene mutation happens outside the integration workspace or a locked validation owner.

Notes

This is the first practical split from the #260 umbrella. Do not start M1/M2/M5 polish from this issue unless M0 evidence is already captured.

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    area:designGame design, economy rules, lore, and GDD workarea:unityUnity client, scenes, assets, or editor workflowpriority:p1High priority for current milestonesize:mMedium task

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