-
Notifications
You must be signed in to change notification settings - Fork 0
Track scoped NPC voice sessions and playback implementation lane #288
Copy link
Copy link
Open
Labels
area:ai-agentOffline player agent, NPC intelligence, and agent observabilityOffline player agent, NPC intelligence, and agent observabilityarea:designGame design, economy rules, lore, and GDD workGame design, economy rules, lore, and GDD workarea:nakamaNakama runtime, storage, auth, social, or backend modulesNakama runtime, storage, auth, social, or backend modulesarea:unityUnity client, scenes, assets, or editor workflowUnity client, scenes, assets, or editor workflowpriority:p2Important but not blocking current milestoneImportant but not blocking current milestonesize:lLarge taskLarge task
Metadata
Metadata
Assignees
Labels
area:ai-agentOffline player agent, NPC intelligence, and agent observabilityOffline player agent, NPC intelligence, and agent observabilityarea:designGame design, economy rules, lore, and GDD workGame design, economy rules, lore, and GDD workarea:nakamaNakama runtime, storage, auth, social, or backend modulesNakama runtime, storage, auth, social, or backend modulesarea:unityUnity client, scenes, assets, or editor workflowUnity client, scenes, assets, or editor workflowpriority:p2Important but not blocking current milestoneImportant but not blocking current milestonesize:lLarge taskLarge task
Type
Fields
Give feedbackNo fields configured for issues without a type.
Projects
Status
Backlog
Purpose
Track the implementation and evidence lane for scoped NPC voice sessions, TTS playback, and future facial/viseme hooks after the text-first focused portrait slice is stable.
Background
Issue #262 closed the design/tracking baseline for the custom SECOND SPAWN voice and Ida Faber facial-animation lane. This successor issue tracks implementation and validation work that should remain separate from #139 text-first portrait and speaking animation.
Source Docs
docs/design/82-alpha-npc-voice-and-facial-animation-lane.mddocs/design/56-focused-npc-dialogue-portrait-lipsync-design.mddocs/design/141-alpha-focused-npc-portrait-speaking-builder-brief.mddocs/design/147-alpha-ida-faber-import-verification-builder-brief.mddocs/design/148-open-design-decision-backlog.mddocs/design/52-llm-role-play-provider-evaluation.mddocs/playtests/_templates/npc-voice-session-playback/README.mdScope
api.dos.aivoice session material without exposing provider keys to Unity.api.dos.ai, not client dependencies.line_id, or be clearly labeled as fallback.Acceptance Criteria
line_id, or mismatch/fallback is labeled honestly.voice_profile_idand voice identity result are recorded.Out Of Scope
Evidence Expectations
text-voice-parity-note.mdRefs #139, #251, #260, #262, #263.