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Harden remaining inventory custody guards and audit safety #289
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area:ai-agentOffline player agent, NPC intelligence, and agent observabilityOffline player agent, NPC intelligence, and agent observabilityarea:economyBodyTime, SECOND token, rewards, sinks, and loot economyBodyTime, SECOND token, rewards, sinks, and loot economyarea:nakamaNakama runtime, storage, auth, social, or backend modulesNakama runtime, storage, auth, social, or backend modulespriority:p1High priority for current milestoneHigh priority for current milestonesize:mMedium taskMedium task
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area:ai-agentOffline player agent, NPC intelligence, and agent observabilityOffline player agent, NPC intelligence, and agent observabilityarea:economyBodyTime, SECOND token, rewards, sinks, and loot economyBodyTime, SECOND token, rewards, sinks, and loot economyarea:nakamaNakama runtime, storage, auth, social, or backend modulesNakama runtime, storage, auth, social, or backend modulespriority:p1High priority for current milestoneHigh priority for current milestonesize:mMedium taskMedium task
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Background
Issue #219 closed the first inventory lifecycle validation lane. The current design docs still list remaining custody, idempotency, audit, telemetry, entitlement, and shard-transfer guard work that should not point at a closed issue.
Scope
Acceptance
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Cut Line
No marketplace, trading, paid stash tabs, production NFT escrow mutation, random affix economy, or multi-shard transfer implementation beyond the freeze rule.