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docs: design focused NPC portrait dialogue#267

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JOY (JOY) merged 1 commit into
devfrom
codex/npc-dialogue-portrait-lipsync-design
May 26, 2026
Merged

docs: design focused NPC portrait dialogue#267
JOY (JOY) merged 1 commit into
devfrom
codex/npc-dialogue-portrait-lipsync-design

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Summary

  • Add the focused NPC dialogue portrait and lip-sync design packet for issue Add focused NPC portrait and speaking animation to dialogue UI #139.
  • Define alpha tiers: text-timed speaking fallback first, audio-amplitude later, provider viseme/blendshape lip sync only when Convai or another provider plus compatible rigs are ready.
  • Link the new design from GitBook nav, systems index, alpha UX flow, AI NPC roadmap, ROADMAP, and Play Mode smoke checklist.

Local reviewer fallback

  • Docs-only change reviewed manually against second-spawn-backlog and code-review skill requirements.
  • No Unity, Nakama runtime, client, scene, prefab, package, or backend code changed.
  • LLM/provider output remains presentation-only for speaking animation and cannot mutate authoritative game state.

Verification

  • tools\windows\check-backlog-sync.ps1
  • npx.cmd --yes markdownlint-cli2 ROADMAP.md docs/SUMMARY.md docs/design/03-systems-index.md docs/design/30-alpha-ux-flow.md docs/design/37-ai-npc-backend-client-roadmap.md docs/design/56-focused-npc-dialogue-portrait-lipsync-design.md docs/setup/play-mode-smoke-checklist.md
  • git diff --check
  • rg -n "—|–" ROADMAP.md docs/SUMMARY.md docs/design/03-systems-index.md docs/design/30-alpha-ux-flow.md docs/design/37-ai-npc-backend-client-roadmap.md docs/design/56-focused-npc-dialogue-portrait-lipsync-design.md docs/setup/play-mode-smoke-checklist.md returned no matches.

References:

Relevant to #139 and #262.

@JOY JOY (JOY) merged commit e59819d into dev May 26, 2026
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@JOY JOY (JOY) deleted the codex/npc-dialogue-portrait-lipsync-design branch May 26, 2026 02:44
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