feat(controller): add Simple KCC controller base#3
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Code Review
This pull request introduces the Photon Fusion Simple KCC addon to establish a server-authoritative movement baseline, updating NetworkPlayer.cs and the player prefab accordingly. The project roadmap and documentation have been expanded to include a Simple KCC spike phase and guidelines for managing paid assets. Feedback identifies opportunities to clean up the NetworkPlayer script by removing redundant component references and suggests removing a hardcoded local file path from the documentation to maintain environment privacy.
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| public override void Spawned() | ||
| { | ||
| _kcc ??= GetComponent<SimpleKCC>(); |
| if (_kcc == null) | ||
| { | ||
| return; | ||
| } |
| *Status: Draft* | ||
| *Created: 2026-05-14* | ||
| *Author: Codex* | ||
| *Local Source Reviewed: `C:\Users\JOY\Downloads\fusion-pirate-adventure-2.0.12.zip`* |
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Avoid including hardcoded local file paths in public documentation. It is better to use a generic description of the source material to maintain professional standards and avoid leaking local environment details.
| *Local Source Reviewed: `C:\Users\JOY\Downloads\fusion-pirate-adventure-2.0.12.zip`* | |
| *Local Source Reviewed: Photon Fusion Pirate Adventure 2.0.12 sample package* |
Summary
Verification
Notes
Unity compile still needs final editor verification after package resolution. Draft PR because project rules require reviewer pass before merge.