-
Notifications
You must be signed in to change notification settings - Fork 1
Creating a menu
Daniel Saukel edited this page Mar 9, 2018
·
13 revisions
# PRIVATE If just the menu opener is supposed to see it
# PUBLIC If anyone may see it
type: PRIVATE
# The content of this section will change depending on the opened menu page.
# Take care of the indents.
menuPages:
1:
buttons:
1:
# The text the button shows. Color codes are supported.
label: "&5&l>> PAGE 1 <<"
# The type of the button.
# TITLE = A cosmetic button that players are not supposed to interact with.
# BUTTON = A clickable button that executes a command when punched.
# FIRST_PAGE = Switchs to the first of all menu pages.
# LAST_PAGE = Switchs to the last of all menu pages.
# PREVIOUS_PAGE = Switchs to the previous menu page.
# NEXT_PAGE = Swtichs to the next menu page.
# CLOSE = Closes the menu.
type: TITLE
# The how far on the right the button shall appear relatively to the eye direction.
x: 0.0
# How high the button shall appear relatively to the eye direction.
y: 0.4
2:
label: "&4[ CLICK ]"
type: BUTTON
# The command to execute when the button is punched.
command: say WOOOOHOOOOOOO
x: 0.0
y: 0.1
2:
buttons:
1:
label: "&5&l>> PAGE 2 <<"
type: TITLE
x: 0.0
y: 0.4
# The content of this section will remain the same for all pages.
staticButtons:
1:
label: "&6&lHEAD LINE"
type: TITLE
x: 0.0
y: 0.7
2:
label: "&3<<<"
type: PREVIOUS_PAGE
# The sound to play when the button is punched.
sound: ui.button.click
x: -0.5
y: -0.5
3:
label: "&3>>>"
type: NEXT_PAGE
sound: ui.button.click
x: 0.5
y: -0.5
4:
label: "&a[CLOSE]"
type: CLOSE
sound: ui.button.click
x: 0.0
y: -0.2
distance: 1.75
Wiki: © 2018 Daniel Saukel and contributors, licensed under CC BY-SA