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Aether

A hardware-accelerated orchestration sanctum for your local AI agent ecosystem.

Aether Splash

Aether is a fullscreen desktop GUI built in C++20 with Raylib and Dear ImGui. It scans your ~/Projects/ directory for Gemini CLI agents, skills, and chains, tails live agent session logs in real time, and surfaces everything through a tabbed interface backed by a reactive particle system.

Runs on Fedora Asahi (ARM64) and CachyOS (x86_64).


Features

Tab Purpose
The Crystal Ball AI-generated insights and warnings about your ecosystem — unassigned skills, empty chains, agent health
The Weaver's Loom Edit and persist Agent Chains as YAML; modify step agents and missions inline
The Akashic Records Live, filtered chronicle of active agent sessions streamed from .gemini/tmp/
The Forge Scaffold new agents with a name, write the .agent.md, and trigger the Forge Ritual animation
Navigator Search projects and open any directory directly in a terminal
System Console Raw log view of all chronicle entries including internal agent thoughts

Build

Dependencies are fetched automatically on first build via CMake FetchContent (~968 MB into build/_deps/).

mkdir -p build && cd build
cmake ..
cmake --build .

Run the binary from the project root:

./build/aether

The binary must be launched from the project root so relative paths to media/ resolve correctly.


Install

Registers Aether as a desktop application with your app menu:

./setup.sh

This writes a .desktop entry to ~/.local/share/applications/ and sets media/app-icon.jpg as the application icon.

To launch without the app menu:

./hub-gui.sh

Architecture

Two namespaces: gemini::core (data and logic) and gemini::rendering (UI and display).

Core

  • HubEngine — Scans ~/Projects/*/ for .gemini/skills/, .gemini/agents/, and policy files. Tails ~/.gemini/tmp/daripper/chats/*.jsonl for live agent messages. Saves and loads Agent Chains as YAML in chains/. Filters secrets and masks absolute paths.
  • CrystalBall — Generates warnings and recommendations from the current ecosystem snapshot.
  • ParticleSystem — 1000-particle physics simulation with velocity, gravity, damping, and attraction points that pull toward hovered UI windows.

Rendering

  • ImGuiLayer — All UI logic. Six-tab fullscreen hub. Loads background textures and icons from media/.
  • VideoPlayer — Frame-sequence animation player with WAV audio sync. Used for the loading screen (media/loading_frames/) and Forge Ritual (media/agent_frames/).
  • ParticleRenderer — Raylib circle rendering with additive glow rings.

Main Loop

Three states: loading animation → optional Forge Ritual → main tabbed UI. Skippable with Space or Escape. Raylib owns the window in FLAG_FULLSCREEN_MODE; ImGui draws inside it via rlImGui.


Media

All assets live under media/:

media/
├── app-icon.jpg          # App menu icon
├── splash.png            # Background texture
├── loading_sound.wav     # Loading screen audio
├── agent_sound.wav       # Forge Ritual audio
├── loading_frames/       # Loading animation (PNG sequence)
└── agent_frames/         # Forge Ritual animation (PNG sequence)

Platform Notes

CMake detects the host architecture and applies flags automatically:

  • ARM64 (Fedora Asahi): -march=armv8-a+crc+crypto -mcpu=apple-m1
  • x86_64 (CachyOS): -march=native -O3

Wayland and X11 are both linked on Linux. The Navigator tab opens a kgx (GNOME Console) terminal for project directories.


No Test Suite

Testing is manual. Build, launch, and verify each tab. There is no automated test runner.

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Backup of Gemini CLI skills and configurations

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