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Update LCVR to v1.5.0#317

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DaXcess merged 31 commits intomainfrom
dev
Apr 14, 2026
Merged

Update LCVR to v1.5.0#317
DaXcess merged 31 commits intomainfrom
dev

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@DaXcess DaXcess commented Apr 14, 2026

Yuh

DaXcess and others added 30 commits February 10, 2026 11:36
- Remove references to hot switching
* Refactor interaction system to support simultaneous multi-hand interactions

Refactors the core InteractionManager to support multiple hands interacting with the same object simultaneously, eliminating the architectural limitation where 'two VRInteractors can't interact with the same interaction'.

- Eliminates confusing left/right ladder split where hands would lose grip crossing zones
- Removes the need for multi-collider workarounds for future interactions
- Enables future interactions to leverage true multi-hand support natively

* Remove redundant comment

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Co-authored-by: DaXcess <daxcess@daxcess.io>
- Disabled in release builds
- Disabled when playing in LAN mode
- Ladder climb interaction will be reintroduced at a later time as a more fleshed out feature
- Fixed nutcracker following spectators after kicking them
- Fixed loading screen not covering custom camera
- Fixed <new enemy feature> not being visible in VR
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DaXcess commented Apr 14, 2026

image

What the fuck

@DaXcess DaXcess self-assigned this Apr 14, 2026
@DaXcess DaXcess merged commit 7dda1bb into main Apr 14, 2026
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2 participants