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Release 4, Build 614

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@Dabomstew Dabomstew released this 11 Oct 08:54
· 133 commits to master since this release

Includes a couple of major features and two minor ones:

  • Added a fadeout upon hard reset to imitate the behavior of the Gameboy Player and Gameboy Interface software.
  • Improved accuracy of Yellow/Gen2 RNG, thanks to research by gifvex/entrpntr/ExtraTricky in our community and LIJI32/gekkio outside of it (in more technical terms, implemented a fix for this: https://twitter.com/gekkio/status/910225035763306502 )
  • Added an option to use "true color" palettes (giving a picture similar to that from the Gameboy Player) instead of palettes that simulated a GBC screen.
  • Improved emulation of the "stop" opcode with regard to its practical effect on speedruns.

This release is a compulsory upgrade for runners submitting to our leaderboards.