Welcome to OptiScaler_DLSSNR Discussions! #2
Replies: 28 comments 85 replies
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Thanks for making this. It is amazing. It's working well on the games I tried except for RE9. The new build allows NR to run without crashing. However, it doesn't seem to be working properly. NR is definitely activating, but there is hardly any change to the image. |
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Thanks. Can’t tell you how much I appreciate what you’re doing. Those of us on VR have no way to enable dlss5 through reshade. Going through Optiscaler is just a fantastic solution!
…On Sep 2, 2026 at 12:17 AM -0500, Dagherbou ***@***.***>, wrote:
Uhm not the first time i heard RE9 is acting weird. I'll look into it
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Hi, i can confirm it is working on my rtx 4060 mobile and was able to gain 60 fps in cyberpunk and gta 5 enhanced with NVE mod. Its amazing. But I don't know its a placebo or because of high fps . The difference doesn't seem to come out as much as how native renodx addon blended the whole system image. Like there is just slight difference even on 100% working resolution and I can't seem to figure out what setting is different but again i suspect if its just my placebo since i was getting about 30-40 fps before , a "cinematic" experience and blended the image compared to 50-60 FPS i get now |
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I used NR in enough games now to be able to pick up when it is working. Optiscaler DLSSNR is working as expected with other games, but there’s something definitely wrong with RE9. The environmental lighting shifts, but none of the characteristic detail and shading occurs in faces.
…On Sep 2, 2026 at 12:23 AM -0500, Dagherbou ***@***.***>, wrote:
If you aren't sure its doing much, btw. You can always test it with the side by side view :
Image: side by side (view on web)
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Is there a way to put a hotkey to enable and disable NR? In star wars zero company when you try to make an overwatch the game crashes, so instead of INS and untick NR I thought if it was possible to create a hotkey like the reshade one |
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yes, check the "keybinds" menu in optiscaler |
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Thank you for this! I'm using it for inserting DLSS 5 into Unreal Engine editor. There is just one thing it fails against Reshade option: when closing the project, it shows a crash screen: Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000014 0x00007ff9cd552f64 _nvngx.dll!UnknownFunction [] Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000014 _nvngx |
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where i can find nvngx_dlssnr.dll ? |
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Is there a way to take before/after screenshots like with the reshade mod? |
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Can someone explain how the Model Resolution scaling work? Is it using DLSS 4.5 to upscale the image or some other filter. |
33.mp4https://github.com/user-attachments/assets/0bffbbdc-313c-4e53-ad7e-4d151cb9974e To make it more visible and isolate other variables, the video was captured using local structure = 2, Natural Style, local tone = 2, and model output (raw). This flickering seems to stem from poor temporal consistency—I suspect motion vectors might not be utilized properly by the model. I’ve observed this behavior in both your project and the RenoDX addon. Or could this be due to incomplete support for the RTX 40-series DLL? |
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Hi, when i put OptiScaler in Cyberpunk 2077, ray reconstruction parameter gets disabled. What's the problem? |
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Is adding RTX40MFG possible? |
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I have successfully implemented DLSS Neural Rendering effects by loading the Reshade DLSS MOD for DX11 Assassin's Creed Origins together with [OptiScaler_DLSSNR]. However, I had to replace the DLSS upscaler in the middle with FSR3 w/Dx12 as a workaround. This raises the question: What prevents DLSS w/Dx12 from being implemented? Given that DLSS NR (Neural Rendering) and DLSS FG (Frame Generation) are both DX12-exclusive features that successfully work as post-processing passes on DX11 games, it seems technically feasible for DLSS upscaler to be bridged through a background DX12 device in the same manner as FSR and XeSS currently are. Is this a technical limitation issue or a matter of implementation priority/willingness from the main branch? |
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Indiana Jones is crashing if I turn on Ray Reconstruction. |
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BTW, have you seen this similar OptiScaler? Would you mind pointing any difference with yours? Thank you! |
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any chance of RTX A1000 ADA Gen 6GB support? |
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Honestly, thanks for all you’re doing.
Have a great sleep!
…On Sep 3, 2026 at 12:33 PM -0500, Dagherbou ***@***.***>, wrote:
The issue with sr on nr is matching the colormapping and managing the extra noise it generated somehow. But I will look more into it a bit later, I am finishing up the last touches for a new release then going to sleep for the next 12 hours. I will give you more info when i do, dw i'll keep you updated
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Since this is the most performant and optimized mod for DLSS5 , do u think u still update it in the near future or keep it as it is ^^? |
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i have a problem that only happens with this optiscaler version where i cant close the optiscaler window because it pops up again and i cant click any of the buttons on it, does anybody know what it might be? Video.Project.1.mp4 |
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Is there an option to choose whether DLSS NR is using the input or output resolution of DLSS SR? |
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Hello, Quick question, what’s the best way to update to the new version? Should I delete the old build first then install the new one, or just overwrite the existing files? I’d like to keep my custom settings if possible and make the update as simple as I can. Thanks. |
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Has anyone managed to configure NR for Dragon’s Dogma 2? The game crashes on launch. |
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Hi, if i am updating, do i have to completely remove optiscaler by using "remove optiscaler" file everytime or is there any way to retain the optiscaler config? |
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Hi ! I noticed that NR can have pretty big quality differences depending on the environment/scene in some games. |







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Hello everyone !
You can discuss anything related to OptiScaler + DLSSNR here. You can share questions, setups and results.
A few rules to respect :
* nvngx_dlssnr.dll is not provided here and requests for it won't be answered
* This is a fork focused on Neural Rendering. Core OptiScaler bugs belong upstream at optiscaler/OptiScaler
* For any clear and reproducible bug, please use Issues, and do not forget to attach your OptiScaler.log
Thank you for giving this way of integrating NR a shot !
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