First, can I clone a Dynamics World by just assinging a new one:
rp3d::DynamicsWorld new_one = other_d_world;
Would you expect this to work fine?
Second, if I have pointers to objects such as rp3d::RigidBody or ProxyShape for the first dynamics_world, what is the best way to find the corresponding rigidBody or ProxyShape in the cloned world?
Thanks.