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Cloning an instance of rp3d::DynamicsWorld #114

@ghost

Description

First, can I clone a Dynamics World by just assinging a new one:

rp3d::DynamicsWorld new_one = other_d_world;

Would you expect this to work fine?

Second, if I have pointers to objects such as rp3d::RigidBody or ProxyShape for the first dynamics_world, what is the best way to find the corresponding rigidBody or ProxyShape in the cloned world?

Thanks.

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