Swing combat Reimplementation#142
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FalloutFalcon wants to merge 4 commits intoDarkPack13:masterfrom
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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~ 7 days, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself |
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About The Pull Request
TRYING to rework our old swing combat code to be a little less ass. Its hard. We really want tgstation/tgstation#76928 but melbert closed the pr cause the attack chain was too ass.
working with aboslute ass. this prob needs a more thurough rework but ive done my best so far.
Why It's Good For The Game
idk.
Changelog
🆑
add: Pref option for swing combat.
qol: swing combat requires you to be on combat mode.
/:cl: