v0.24 features (May 6, 2026):
- big 386 exe improvements;
- lots of scanlines alike artifacts fixed in resolutions different than
320x200, including portal rendering. Low detail (double low detail mode)
now works fine in D07LQ2X.EXE. Original viewscreen security cameras are
NOT fixed yet unfortunately; - 386 EXE bugfix: ceilscan_LQ2X and florscan_LQ2X functions now properly
render ceilings and floors if horizontal flat sprites are located there.
The older versions I did just didn't have proper SMC setup and a sprite
could override values in rendering causing those surfaces to rotate to
the same angle sprites are facing; - 386 EXE bug NOT fixed: drawsprite_LQ2X function still does NOT render
transluscent wall sprites like glasses, BE CAREFUL! - wrapper functions introduced to load both int/fpu slope rendering, also
eng386.c features way more of them to improve savegame stability but
that's experimental science yet;