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Davancimeher/README.md
Intro typing

Video Game Developer · Tools Engineer · Automation Lead

  • 📍 Based in Paris (Île-de-France) · FR / EN
  • 🛠 Crafting gameplay tooling, deterministic build systems, and live-ops infrastructure
  • 🧭 Founder of DaVanci Ink — Unity Asset Store publisher since 2022
  • 🚀 Mission: help gameplay teams ship faster with dependable pipelines

🌍 Availability: Consulting & freelancing worldwide · open to full-time roles in Paris


🤝 Connect with me

Portfolio Portfolio: davanciink.com
Unity Asset Store Unity Asset Store: DaVanci Ink publisher page
LinkedIn LinkedIn: jouini-meher
Email Email: jouin.meherr@gmail.com
📱 Phone: +33 7 80 90 47 85 (Mobile)
GitHub GitHub: Davancimeher

🗂 Portfolio — Davanci Ink

Explore service offerings, case studies, and engagement models at davanciink.com.

  • Delivery playbooks for Unity & Cocos production
  • CI/CD strategy for distributed content teams
  • Contact gateway for consulting and support tracks

🛒 Unity Asset Store — DaVanci Ink

View publisher

Published Tools

Focus: production stability · analytics readiness · editor UX


🚧 Selected Initiatives

  • Unity Tools Pack (Editor) — addressables helpers, localisation workflow, screenshot automation, and performance macros to shorten iteration loops
  • Cocos Build Orchestrator — reproducible macOS/iOS/Android pipelines with environment fingerprinting and automated publishing hooks
  • Jenkins Auto-Gen Pipeline — template-driven CI generating per-engine jobs, managing caches, and keeping monorepos clean

💻 Tech Stack

Tech stack

🧰 Tooling

Tooling


🔭 Current Focus

  • Building reusable editor workflows that scale across multi-engine teams
  • Extending deterministic build orchestration and cache diagnostics
  • Publishing production-safe PlayerPrefs tooling for Unity studios

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