Sharpen the Calm principle so tending the garden must leave a mark idling cannot, and set the first milestone on the drawn garden carrying its own state.
Vision: labels and values instead of prose; one screen, not a long page
Vision: titles in Silkscreen, everything else in Pixelify Sans
Vision: an idle pixel-art garden that grows as its numbers grow
Replace the outrun 'One thing to do' milestone with the return experience the Playtester says is broken, and sharpen 'Readable at a glance' so the page's display and the game's state cannot diverge.
Vision: an 8-bit idle game that never ends The garden is gone; the next product is an endless browser idle game, 8-bit and DOM-first, at home on a phone and on a full desktop window, playable by agents through tools, with time that can be rehearsed in a sandbox but never cheated. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Give the garden depth: it is a place you look into, not a picture
Replace the Vision: selfgrow returns to a living digital garden
Replace the Vision: selfgrow is now a steampunk roguelike
Replace the Vision: selfgrow is a functional language that grows itself
Replace the Vision: selfgrow is a field guide to things that grow themselves
Replace the Vision: selfgrow is now The Museum of Small Machines
Refine Agent-driven principle to add storytelling rationale
Clarify the purpose of the Agent-driven principle
Reset Vision to a durable north star (features now live on the board + changelog)
Add a principle clarifying why garden rituals enhance mindfulness
Seed wiki: Vision + Changelog from docs/