Changelog: Extend away happenings past the fixed pool with a deterministic ladder (closes #1137)
Changelog: State the away rate option's hour-value beside the lump (closes #1134)
Changelog: Let Gather Wood advance the first-find progress and show it in the status panel (closes #1133)
Changelog: Let players set aside a waiting away decision so later returns bring a new happening (closes #1125)
Changelog: Show how long the current goal still needs at the rate in force (closes #1124)
Changelog: Scale away-event rewards to the absence length (closes #1116)
Changelog: Account for absences credited while a panel is open (closes #1123)
Changelog: Name the return's find in the status line (closes #1122)
Changelog: Let an absence craft the first sharpen its own wood pays for and report the step (closes #1117)
Changelog: Make floating +N gain readable over bright action buttons (closes #1115)
Changelog: Show the last return's headline in the status bar (closes #1108)
Changelog: Let a waiting away decision be taken from the status panel (closes #1107)
Changelog: Credit offline stone as the integral of the rate curve, not the end-of-span rate (closes #1106)
Changelog: Let away happenings grant wall, forge or map progress with unlock gating (closes #1101)
Changelog: Make each sharpening cost more than the last (closes #1100)
Changelog: Make page and agent tools agree on action availability while a panel is open (closes #1094)
Changelog: Grant a fresh save its first discovery after 90s of active play (closes #1093)
Changelog: Account for every short absence on return (closes #1092)
Changelog: Let the sandbox and welcome-back panels use the room on a wide screen (closes #1091)
Changelog: Draw the away-find and restore-save icons as pixel sprites (closes #1072)
Changelog: Warn plainly when the save cannot be written instead of losing progress silently (closes #1071)
Changelog: Word the next away find with the wood/s it grants on status and welcome-back panels (closes #1070)
Changelog: Rehearse each away-event choice in the sandbox and show where it leads (closes #1069)
Changelog: Confirm a save-code restore before it replaces the current save (closes #1068)
Changelog: Relabel sandbox lifetime totals so Wood/Stone name only current holdings (closes #1062)
Changelog: Grow the away-happening pool to six so a daily return meets a new decision (closes #1061)
Changelog: Draw the remaining button and overlay icons as pixel sprites instead of platform emoji (closes #1060)
Changelog: Build sandbox rehearsal from the engine's state snapshot (closes #1054)
Changelog: Let the welcome-back and sandbox panels scroll so no part is cut off on a short screen (closes #1059)
Changelog: Vary the away happening by the save's history so the same cadence does not repeat a decision (closes #1051)