Playnite Library Exporter is a Playnite Generic Plugin that exports the current Playnite game library to local files.
Supported output formats:
- JSON (
.json) - Plain text (
.txt) - Markdown (
.md) - CSV (
.csv)
JSON is enabled by default. Users can enable one or more output formats at the same time from the plugin menu or settings.
Use the prebuilt package in this repository:
dist\PlayniteLibraryExporter_7d089a0e-b862-44df-bca8-df3dc13165ee_1_0_0.pext
The matching SHA-256 checksum is stored next to it:
dist\PlayniteLibraryExporter_7d089a0e-b862-44df-bca8-df3dc13165ee_1_0_0.sha256
Recommended installation:
- Close Playnite.
- Double-click the
.pextfile above. - Allow Playnite to install the extension.
- Start or restart Playnite.
- Open
Extensions -> Playnite Library Exporter. - Choose
Export library now, or open settings to configure automatic exports.
If double-click installation is not associated with Playnite on your system, use the manual install method below.
Manual install does not require building the project.
-
Close Playnite.
-
Create this folder inside your Playnite extensions directory:
Extensions\PlayniteLibraryExporter_7d089a0e-b862-44df-bca8-df3dc13165ee -
Open the prebuilt package in
dist. A.pextfile is a ZIP-compatible archive. -
Extract the package contents into the folder from step 2.
-
Confirm the folder contains these files directly:
extension.yaml PlayniteLibraryExporter.dll icon.png Localization\ -
Start Playnite.
-
Confirm
Extensions -> Playnite Library Exporterappears in the main menu.
For the portable Playnite instance included in this repository, the final install folder is:
Playnite\Extensions\PlayniteLibraryExporter_7d089a0e-b862-44df-bca8-df3dc13165ee
After installation:
-
Open Playnite.
-
Select
Extensions -> Playnite Library Exporter -> Export library now. -
The default output is written to:
%USERPROFILE%\Documents\PlayniteLibraryExport\playnite-library.json
If your Windows Documents folder is redirected to OneDrive, the file may appear under:
%USERPROFILE%\OneDrive\Documents\PlayniteLibraryExport
Open plugin settings from either:
Extensions -> Playnite Library Exporter -> Open settings
or Playnite's add-on/settings UI.
Default settings:
- Automatic export after library update: enabled
- Export once on startup if output file is missing: enabled
- Export on every startup: disabled
- Output formats: JSON
- Output directory:
%USERPROFILE%\Documents\PlayniteLibraryExport - Output file base name:
playnite-library - Exclude games with tag/genre
visual novel: disabled - Pretty-print JSON: enabled
When multiple formats are selected, the plugin writes one file per format, such as:
playnite-library.json
playnite-library.txt
playnite-library.md
playnite-library.csv
- Manual export from
Extensions -> Playnite Library Exporter -> Export library now - Automatic export after Playnite library updates
- Optional startup export
- Optional exclusion of games with a tag or genre named
visual novel - Conservative Steam AppID inference from Steam source plus numeric provider game ID
- Deterministic output ordering
- Atomic file writes per selected output file
- Local-only operation with no network calls
Steam AppIDs are exported only when the game source is Steam and Playnite's provider game ID is a positive integer. Non-Steam games are left with steamAppId: null.
- Plugin does not appear: confirm
extension.yamlandPlayniteLibraryExporter.dllare directly inside the plugin extension folder, not nested one folder deeper. - Export file is not created: check output directory permissions and Playnite logs.
- No output format can be saved: at least one output format must remain selected.
- Visual novels are still present: confirm the Playnite tag or genre is exactly
visual novel, ignoring case and surrounding spaces. - Steam AppIDs are missing: confirm the game source is Steam and the provider game ID is numeric.
.pextdoes not open with Playnite: use the manual install method above.
Building is only needed if you want to modify the plugin source. Normal installation can use the prebuilt .pext package in dist.
The project is a standalone .NET Framework plugin project. It references the portable Playnite SDK at ..\Playnite\Playnite.SDK.dll from the plugin project directory.
& 'C:\Program Files (x86)\Microsoft Visual Studio\18\BuildTools\MSBuild\Current\Bin\amd64\MSBuild.exe' `
'PlayniteLibraryExporter\PlayniteLibraryExporter.sln' `
/t:Build `
/p:Configuration=ReleaseThe compiled extension files are written to:
PlayniteLibraryExporter\bin\Release
To copy a Release build into the included portable Playnite instance:
.\scripts\Install-Portable.ps1 -Configuration ReleasePlaynite recommends Toolbox for extension packaging. Toolbox is optional for development and runtime; the plugin project does not depend on it.
.\Playnite\Toolbox.exe pack .\PlayniteLibraryExporter\bin\Release .\distThis repository includes an installer manifest for Playnite's add-on update system:
installer.yaml
The official Playnite add-on database entry should point its InstallerManifestUrl to:
https://raw.githubusercontent.com/Dawnflare/PlayniteLibraryExport/main/installer.yaml
The installer manifest points to the prebuilt .pext package committed under dist.
See examples\playnite-library.example.json and examples\playnite-library.example.csv.