v1.0.3
Back with another smaller update for the ModComponent SDK, this one just addresses a few small issues that were found - but also adds support for the new re-write of Item Rarities! Upon updating, you'll now notice on your Mod Definition assets that there is a new Misc section. Underneath here you'll be able to create and add in a new Mod Item Rarities asset that allows you to assign your custom GearItems with any of the existing rarities in the mod!
Added
- Mod Item Rarities Asset
- These assets can now either be created via right-clicking your explorer page in Unity, then going
ModComponent SDK-->Create Item Rarities Asset- or by selecting the newItem Rarities Compatibilityoption when creating a new Mod Definition. - If creating this, to assign to an existing mod - all you have to do is drag and drop the new Mod Item Rarities asset onto it's field under
Miscin the Mod Definition asset. This is automatically done if creating a mod from scratch. - This asset has 6 existing entries, one for each rarity. All you have to do, to assign your item a rarity - is drag and drop your prefab under any one of the fields.
- These assets can now either be created via right-clicking your explorer page in Unity, then going
Changed
- Nothing within this update was changed.
Deprecated
- Nothing within this update was deprecated.
Removed
- Nothing within this update was removed.
Fixed
- Fixed an issue of exporting
...item's would result in the field...beingnullinstead of"".