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v1.0.3

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@Deaadman Deaadman released this 13 Jul 10:38

Back with another smaller update for the ModComponent SDK, this one just addresses a few small issues that were found - but also adds support for the new re-write of Item Rarities! Upon updating, you'll now notice on your Mod Definition assets that there is a new Misc section. Underneath here you'll be able to create and add in a new Mod Item Rarities asset that allows you to assign your custom GearItems with any of the existing rarities in the mod!

Added

  • Mod Item Rarities Asset
    • These assets can now either be created via right-clicking your explorer page in Unity, then going ModComponent SDK --> Create Item Rarities Asset - or by selecting the new Item Rarities Compatibility option when creating a new Mod Definition.
    • If creating this, to assign to an existing mod - all you have to do is drag and drop the new Mod Item Rarities asset onto it's field under Misc in the Mod Definition asset. This is automatically done if creating a mod from scratch.
    • This asset has 6 existing entries, one for each rarity. All you have to do, to assign your item a rarity - is drag and drop your prefab under any one of the fields.

Changed

  • Nothing within this update was changed.

Deprecated

  • Nothing within this update was deprecated.

Removed

  • Nothing within this update was removed.

Fixed

  • Fixed an issue of exporting ... item's would result in the field ... being null instead of "".