Skip to content

DOBlendablePunchRotation does not blend back when using more than one coodinate #336

@mmeiburg

Description

@mmeiburg

If you use DOBlendablePunchRotation with a "to" Vector that is not v3(x,0,0), v3(0,y,0) or v3(0,0,z) than the result of DOBlendablePunchRotation is not predictable and you get weird results when call the method multiple times.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions