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If you use DOBlendablePunchRotation with a "to" Vector that is not v3(x,0,0), v3(0,y,0) or v3(0,0,z) than the result of DOBlendablePunchRotation is not predictable and you get weird results when call the method multiple times.
If you use DOBlendablePunchRotation with a "to" Vector that is not v3(x,0,0), v3(0,y,0) or v3(0,0,z) than the result of DOBlendablePunchRotation is not predictable and you get weird results when call the method multiple times.