Offending Code
internal void Init(in float initStartDistanceOffset, in float speedFactor)
{
Following = false;
startDistanceOffset = initStartDistanceOffset;
// mod-assign so the change is visible in Debug mode
startDistanceOffset %= pathCreator.path.length;
distance = startDistanceOffset;
speed = originalSpeed * speedFactor;
DOTween.Sequence()
.Append(
transform.DOMove(
pathCreator.path.GetPointAtDistance(distance), initRepositionDuration))
.Insert(
0, transform.DORotateQuaternion(
pathCreator.path.GetRotationAtDistance(distance), initRepositionDuration))
.AppendCallback(() => Following = true);
}
Expected Behaviour
(Video removed)
Actual Behaviour
(Image removed)
(The gun and god rays spin as expected)
Steps taken to address issue
- DID NOT WORK
Changed the sequence into raw tweens like so:
transform.DOMove(
pathCreator.path.GetPointAtDistance(distance), initRepositionDuration);
transform.DORotateQuaternion(
pathCreator.path.GetRotationAtDistance(distance), initRepositionDuration)
.onComplete += () => Following = true;
Offending Code
Expected Behaviour
(Video removed)
Actual Behaviour
(Image removed)
(The gun and god rays spin as expected)
Steps taken to address issue
Changed the sequence into raw tweens like so: