This is a videogame engine programmed by two students at CITM, Terrassa, in development for about 4 months.
The engine features unity-like camera movement,configuration windows with framerate cap and graphs, a fully resizable window and diferent modes such as fullscreen or full desktop, an input window showing mouse position and a mouse wheel detector, and the hardware window, wich detects your PC GPU/s and its vendor, The system RAM and the SDL version, in the renderer window you can toggle wireframe view, Vsync, and the normals viewer. The audio and camera windows are currently empty.
We also feature an in game LOG registering the correct functionality of the engine,
we have an asset constiting in 2 meshes (bakerHouse & chimney) and proper working textures,
A declared GameObject hierarchy.
Inside the Help window you will find our about where you can find some links to the 3rd party libraries we used for the engine as well as the project's name and direct links to the github accounts and the project's license.
Here you can toggle some functions like the Deepth Test, Cull face, the scene's lightning, toggle the objects textures the smoothness of the grid and adding and editing in game fog with any color you like and depth, you can eve change it from linear fog to exponential and adjust its values in an automaticaly created window.
R/F: Move camera Up/Down (Y axis). W/S: Move camera Forward/Backwards (Z axis). A/D: Move camera Left/Right (X axis). Left shift: Doubles the camera speed values. Right mouse: Rotates the camera on central window point.